[April Fools] 1/4/12
02-04-2012, 12:09 AM (This post was last modified: 02-04-2012 01:44 PM by Sekaru.)
We did it guys. In only a month I did more than I've done in a year: multiplayer, modding, combat, survival, everything.

Here we are, 0.3 is done! Today I finished off multiplayer and modding:
[Image: bLmBj.png]

Above you can see me and Carim frolicking together in my beautifully generated world.

And here's the modding API:
[Image: jOjku.png]

Changelog:
0.2.5 --> 0.3.0
# GRAPHICAL CHANGES
- New bars.

# FIXES
- Fixed sound and music (lol).
- Fixed sound and music options (lol again).
- Fixed the camera system!
- Fixed the merchant not changing to his zombie sprite at night.
- Fixed NPC names not centering.
- Fixed the save button in the options menu not working.
- Fixed inputs not being recognized.
- Fixed action messages (e.g. "Level Up!").
- Fixed pressing esc in menus opening the options window.
- Fixed chests being able to give you multiple portions of EXP.
- Fixed diseases not properly generating.

# CHANGES
- New random generation.
- Reduced Merchant spawn rate.
- Increased disease rate.
- Going below 50% hunger or thirst will drain your health.
- Dungeons are no longer saved in the world file.
- All worlds except Unforgiving worlds are now based on 'death chances':
- Die once: sent back to respawn point.
- Die twice: lose items, exp, etc.
- Die three times: like Unforgiving mode, your world is deleted.
- Hard mode only has two chances: lose items, exp, etc and permadeath.
- Reverted dungeons back to old maze format, temporarily.
- Even more code cleaning!
- NPCs now respawn every 30 seconds.
- Improved NPC AI to comply with the new collision system.
- Folder cleaning.
- Added more NPCs to dungeons.
- Time is now saved in the world data folder.
- Removed F to unlock FPS.
- Randomised the spawn point.
- Added a border around the world.
- Increased the energy regen rate.
- Sound engine no longer loads if music or sound isn't enabled.
- Chests now open (visually) after being used.
- Attacking is now based off energy: Hit amount: Energy / 11.
- Balanced disease rate a bit more.

# ADDITIONS
- Walking sound.
- Health bar.
- Holes now teleport you to dungeons.
- Collisions.
- EXP bar.
- You now gain 15 EXP per day and 30 EXP per week.
- Very minimal and temporary combat system.
- NPC health bars.
- Dungeon portals to teleport you back home.
- Escape to exit to the main menu whilst not in-game.
- F to hide/show the GUI.
- M to hide/show world info.
~ Added action messages.
~ Fixed inventory.
- Multiplayer!
- Modding!

Download topic:
http://sleepystudios.com/showthread.php?tid=398

Professional code monkey.




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