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[April Fools] 1/4/12
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02-04-2012, 12:09 AM
(This post was last modified: 02-04-2012 01:44 PM by Sekaru.)
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We did it guys. In only a month I did more than I've done in a year: multiplayer, modding, combat, survival, everything.
Here we are, 0.3 is done! Today I finished off multiplayer and modding: ![]() Above you can see me and Carim frolicking together in my beautifully generated world. And here's the modding API: ![]() Changelog: 0.2.5 --> 0.3.0 # GRAPHICAL CHANGES - New bars. # FIXES - Fixed sound and music (lol). - Fixed sound and music options (lol again). - Fixed the camera system! - Fixed the merchant not changing to his zombie sprite at night. - Fixed NPC names not centering. - Fixed the save button in the options menu not working. - Fixed inputs not being recognized. - Fixed action messages (e.g. "Level Up!"). - Fixed pressing esc in menus opening the options window. - Fixed chests being able to give you multiple portions of EXP. - Fixed diseases not properly generating. # CHANGES - New random generation. - Reduced Merchant spawn rate. - Increased disease rate. - Going below 50% hunger or thirst will drain your health. - Dungeons are no longer saved in the world file. - All worlds except Unforgiving worlds are now based on 'death chances': - Die once: sent back to respawn point. - Die twice: lose items, exp, etc. - Die three times: like Unforgiving mode, your world is deleted. - Hard mode only has two chances: lose items, exp, etc and permadeath. - Reverted dungeons back to old maze format, temporarily. - Even more code cleaning! - NPCs now respawn every 30 seconds. - Improved NPC AI to comply with the new collision system. - Folder cleaning. - Added more NPCs to dungeons. - Time is now saved in the world data folder. - Removed F to unlock FPS. - Randomised the spawn point. - Added a border around the world. - Increased the energy regen rate. - Sound engine no longer loads if music or sound isn't enabled. - Chests now open (visually) after being used. - Attacking is now based off energy: Hit amount: Energy / 11. - Balanced disease rate a bit more. # ADDITIONS - Walking sound. - Health bar. - Holes now teleport you to dungeons. - Collisions. - EXP bar. - You now gain 15 EXP per day and 30 EXP per week. - Very minimal and temporary combat system. - NPC health bars. - Dungeon portals to teleport you back home. - Escape to exit to the main menu whilst not in-game. - F to hide/show the GUI. - M to hide/show world info. ~ Added action messages. ~ Fixed inventory. - Multiplayer! - Modding! Download topic: http://sleepystudios.com/showthread.php?tid=398 Professional code monkey. |
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