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[Nightly] 0.5.0 Nightly 2
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03-08-2012, 01:21 AM
(This post was last modified: 03-08-2012 06:51 PM by Sekaru.)
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Download:
![]() Changelog: # FIXES - Fixed the amount of players serverside and clientside not matching up. - Fixed water, flower, dirt, tall grass and swamp grass stacking. - Fixed the number of trees displayed on the map. - Optimised the world generation a bit more. - Fixed NPCs being attackable in singleplayer. # CHANGES - The world is now surrounded by a body of water. - The height of housefloors (the stone ones) are now randomised. - Increased the world size five fold. (Might take a while sending the world serverside). - Changed the birch tree texture. - Removed dead trees from the swamp. - Put player movement speed back up. # ADDITIONS - Added a /worldinfo serverside command. - Added an errorhandler for invalid commands. - Added a serverside warp command, usage: /warp player1 player2 - Permadeath to multiplayer. - Trees can now die (rate is high now for people to see it happening). - Saving message on exit. Dev Log 6: Dev Log 6 is finally here and it explains what has been added and what will be added in the future. http://www.youtube.com/watch?v=VHZNgpwR1yg Highlights: ![]() Water now surrounds the world instead of a black void. I'll be adding corners to the world to make it look more like an island. Also, Birch trees have a new texture. ![]() Trees can now die. They will simply lose their leaves at the moment but the system will grow more complicated with time such as the wood being too weak to make tools and so tools made using said wood breaks quite easily. This change also means that dead trees that spawn in swamps have been removed. Professional code monkey. |
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03-08-2012, 02:21 AM
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1. Sometimes when dropping items the item falls right on under you so you end up picking it back up when moving away.
2. Weirdly generated object placements. 3. I'm able to walk up into the normal trees. When I try to walk into the normal trees from the sides though I can't (which is normal). |
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03-08-2012, 02:30 AM
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Will look into the item one later (haven't slept in ages). Collision is broken at the moment.
Professional code monkey. |
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03-08-2012, 02:55 AM
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04-08-2012, 01:17 AM
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1. Can't move onto the grass to the left, probably supposed to be water but isn't. 2. When placing in items to trade with the NPC you're not able to take it back out. 3. When you successfully trade with an NPC all of your items in your inventory are traded for their item, not only the ones you put up for trade. 4. (Anomaly) When eating raw chicken, hunger bar decreases instead of increase. |
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04-08-2012, 01:46 AM
(This post was last modified: 04-08-2012 01:54 AM by Sekaru.)
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1) Weird. But yeah, it's supposed to be water.
2) Yeah that was a temporary solution to a bug that I never finished, thanks for reporting that xD. 3) Never seen that, I'll go take a look. 4) That's supposed to happen. Raw chicken can add -5 to 8 hunger. EDIT: Yeah, trading is properly bugged. I'll get to work on redoing it completely since it's terribly coded to begin with. Thanks for all the bug tracking. Professional code monkey. |
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04-08-2012, 02:02 AM
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(04-08-2012 01:46 AM)Sekaru Wrote: Thanks for all the bug tracking. No problem. Nothing to do on my free time so might as well help a good cause. ![]() One thing I noticed when walking around is that when holding up or down, you're able to press left and right to move left or right and immediately switch to the direction you're holding (up or down) after releasing the left or right keys. But when holding left or right to begin with you continue going that direction regardless if you press up or down, unlike holding up or down which lets you switch back and forth from the x and y axis immediately. This is really confusing, I know. ![]() EDIT: Just try doing it in game. Hold 'w' and constantly tap 'a' and 'd', you'll notice you move corresponding to which key you tap whilst returning to the original key you were holding ('w') when you stop tapping. Now try holding 'a' first. You'll continue going 'a' (left) without moving up or down at all if you try tapping 'w' or 's'. |
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04-08-2012, 03:55 AM
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The only explanation for that is the order in which the keys are handled in the code which is why sometimes some keys can override others.
Professional code monkey. |
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04-08-2012, 04:58 PM
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It's not a huge bug, in fact it's not a bug at all but shouldn't you be able to do the latter sequence too? (i.e. holding 'd' while tapping 's' and 'w') Some of the things I point out probably don't mean much but I'll still be pointing those out because I'm hoping the game will be released extremely polished.
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04-08-2012, 05:37 PM
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No because I just made it so that up and down are handled before left and right, I can't really think of another way to do it and plus it isn't that huge of a bug to cause that much trouble. I'm trying to get the game as polished as possible but it's kind of hard when you're the only person programming it
.
Professional code monkey. |
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