Sleeping, Buildings & Blackouts
17-04-2013, 03:54 PM
We're getting closer and closer to a 0.7.0 release as we've almost finish the main bulk of the update. This week we've added two new mechanics and a long awaited feature.

The first new mechanic is Blackouts. Blackouts occur when you reach 0 energy and will cause you to fall asleep for a random amount of time. After this time has passed you will recover a portion of your energy. However, blackouts can be lethal if (depending on your world's difficulty) you have too many.

We've also finally added the ability to go into your own buildings too! We've done this to help incorporate the second new mechanic: sleeping. Sleeping is an action that the player can choose to perform when they are inside a building.

[Image: lrWhEOj.png]


Much like blackouts you will sleep for a certain period of time and will wake up when that period of time has passed. However, too much energy will reduce the amount you are able to regenerate and attempting to sleep in short intervals will also reduce the amount you are able to regenerate.

Finally, we've added a number of smaller features including new descriptions (and descriptions for resource states e.g. cut/uncut trees), the removal of the interaction cursor from blind mode and much much more!

[Image: 58ZbTs1.png]


We still don't have a release date for this patch however we are aiming for late April/early May right now.

Professional code monkey.
17-04-2013, 06:23 PM
ima flood the map with houses Grin

A good fighter is brave enough to fight any battle but wise enough to avoid most
17-04-2013, 07:25 PM
Awesome updates!




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